The Chinese version of the game Swordsman Online is currently a popular online game in the United States. It is a large-scale 3D martial arts online game produced by Perfect World Games using a new international engine. The game also includes classic elements such as cultivation, management, and team role-playing. It is based on Jin Yong's original work "Swordsman" and strives to restore a world of Jianghu that is "open, free, real, and fun" for players. Players who play the Chinese version of Swordsman Online in the United States often encounter a problem. IfWhen playing the Chinese version of Swordsman Online with friends in the United States, there are always delays, freezes, disconnections,High ping when playing domestic games in the United States, ,Play the national server Tianlongbabu card, ,High ping when playing CrossFire in China, ,There is a delay when playing Fantasy Westward Journey in mainland China, ,There is a delay when playing games on the national serverAnd other issuesIn fact, the key to playing the Chinese version of Swordsman Online in the United States is the accelerator, because playing mainland games in the United States will result in very high network latency, which greatly destroys the gaming experience, so an accelerator is needed at this time.
The latency of playing the Chinese version of the game in the United States is too high, and packets are often lost. If you want to play Swordsman Online smoothly, you need an accelerator. How can people play the Chinese version of Swordsman Online in overseas areas? What should I do if the latency is high and the game is stuck? Many people will ask, what accelerator should I use to play the Chinese version of Swordsman Online overseas without stucking and low latency? How to solve the problems of high latency, stuck, and login failure in Swordsman Online in the United States?
Is there a delay in playing Swordsman Online in the United States? How to solve the delay in the United States? Why can't the Chinese version of Swordsman Online be played in the United States?
1. Based on online information and some related data inquiries, American users can choose according to their geographical location and acceptable delay rate.
- New York: Delayed to 230, occasionally 800 or 900.
- North America: about 270, can't fight in close quarters, and dies when he sees anyone.
- Washington: 300 per day, melee is easy to die.
- Los Angeles: The delay is generally 150-200, and the melee has lost some, and the rest of the time is relatively less laggy.
- San Francisco & Chicago: Stable 160.
2. How to speed up the Swordsman Online game in the United States:
I believe everyone understandsWhy does Swordsman Online have a lag? You still need to use a return accelerator to alleviate the lag when playing Swordsman Online in the United States.
In fact, it is very easy to solve. Use an online game accelerator. After hanging up in the background, the delay can be reduced and there will be no jamming! QuickFox Swordsman OL online game US direct connection accelerator can effectively solve the problems of jamming, disconnection and difficulty in logging in when players are playing Swordsman OL national server, making the Swordsman OL experience smoother! It should be noted that the effect of using accelerators will be different for different games, different regions, and different broadband operators. The accelerator only helps you minimize the delay caused by some reasons, and it does not mean that there will be no delay after turning on the accelerator. Because there is such a thing as physical delay, even the top dedicated server cannot solve the delay caused by physical distance.
If you are overseas, I recommend you tryRepatriation VPN, , ,The return accelerator used by Chinese Americans/international students in the United States. One-click download of the return VPN used by millions of Chinese Americans, QuickFox reverses to the Chinese network!Unlock the problems of delay in playing Chinese Ghost Story in mainland China, high ping in playing Ask the Way in mainland China, lag in playing Identity V in mainland China, delay in playing mainland online games, delay in playing World of Warcraft in mainland China, and high delay in playing Zhu Xian in national server.